Apple
hangliart@gmail.com
US
Hang Li
Senior Lighting and Look-Development Technical Director
San Francisco Bay Area, CA
Profile
Hang Li is a veteran Technical Director in the visual effects (VFX) and computer graphics industry with over 15 years of professional experience specializing in lighting, texturing, and look development. Throughout his career, he has bridged the gap between complex technical pipelines and high-end artistic vision, contributing to major Hollywood feature films and pioneering cutting-edge workflows.
Known for his expertise in advanced color spaces, node-based automation, and procedural shading, Hang has more recently focused on the integration of Generative AI within traditional CG pipelines. His work explores the frontier of AI-CGI hybrid techniques to streamline production and elevate visual fidelity.
Core Expertise
-
Look Development & Shading: Advanced material creation and look-dev using tools like MaterialX, OpenShadingLanguage (OSL), V-Ray, and Arnold.
-
Procedural Workflows: High-fidelity scene assembly, geometry manipulation, and automation leveraging Houdini (VEX) and Maya.
-
Color Management: Implementation of industry-standard pipelines, including ACEScg color spaces.
-
AI Pipeline Integration: Developing specialized image-to-image workflows, custom LoRA training, and utilizing node-based automation via ComfyUI and Stable Diffusion for asset and mask generation.
Education & Background
Hang holds a Bachelor of Arts degree from Nanjing Media University. Before relocating to the San Francisco Bay Area in 2025 to take on a senior technical role in the Silicon Valley region, he spent a significant portion of his professional career working within the vibrant visual effects industry in Australia.