Microsoft
gimattiolo@gmail.com
US
https://www.linkedin.com/in/gimattiolo/
Giuseppe Mattiolo
At Microsoft, I work on Deep Learning R&D applied to real-time computer graphics and game development.
At Wave XR, I worked on creating compelling virtual music experiences where users from home can watch and interact with live video streams of computer generated content starring real performers tracked using mocap technology while dancing, singing and playing musical instruments.
At Portals XR, I led the R&D team towards the goal of enriching user experience during live events such as music concerts and sport games. I developed tools and technology for real time tracking, rendering and localization.
At Technicolor, I developed real time game engine technology to empower designers and 3D artists with the tools they need to produce compelling VR interactive films and advertisements. I had the privilege to work with artists and developers from the Mill, MPC and Technicolor
At The Workshop Entertainment, I worked on a new generation console title called the Evil Within mainly as a Graphics programmer and Tool programmer focusing on adding features and enhancing performance on the engine side and on the tool side.
At Digital Domain Productions, I was a member of the R&D team. I was involved in the development of production tools for efficient and high quality soft body physics simulation and rendering for visual special effects in film and advertisement.
At Electronic Arts, I worked as a Software Engineer in the EA Tech Physics team, creating and delivering cutting edge physics engine technologies for various game titles, such as FIFA, NHL, SSX, Madden Football, Star Wars: The Old Republic.
At Splash Damage, I contributed as a Physics Programmer to the making of Brink, a first person shooter. I was actively involved in many different areas of game development including physics, graphics, animation, gameplay and user interface.
I have a Ph.D. in Applied Mathematics and a Master's Degree in Computer Science from the University of Catania in Italy. I was also a student at Scuola Superiore di Catania, a high excellence learning institute devoted to find and foster young academic talents all over the country.
My research activity involved projects within the areas of Computer Graphics, Computer Vision, Mathematical Optimization and Virtual Reality at research centres and companies in Italy, Denmark, UK and USA.