Pixomondo
krlos.artist@gmail.com
CA
https://www.linkedin.com/in/carloserdsantos/
https://www.artstation.com/carlossantos
Carlos Eduardo Ribeiro dos Santos
Carlos Santos is a Senior Unreal Engine / Virtual Production Generalist with over nine years of experience creating real-time environments for film, television, and virtual production. His work focuses on environment building, layout, lighting, materials, shaders, and real-time scene optimization inside Unreal Engine.
He has contributed to high-end productions including Star Trek: Strange New Worlds, Star Trek: Discovery, Avatar: The Last Airbender, Final Destination: Bloodlines, and other film and episodic projects, supporting virtual production and real-time environment workflows from asset integration to final on-stage or post-production delivery.
Carlos specializes in building visually strong and production-ready environments that balance artistic quality, storytelling, technical performance, and pipeline efficiency. His skill set includes Unreal Engine, Blender, Maya, Substance Painter, ZBrush, Nuke, real-time lighting, Blueprint workflows, modular environment creation, shader development, and optimization for virtual production.
Based in Quebec, Canada, Carlos continues to expand his work across virtual production, real-time visualization, and advanced Unreal Engine workflows for film, television, games, and immersive media.
Role with the VES
Member
Work Experience
Senior Unreal Engine / Virtual Production GeneralistPixomondo — Montreal, Canada
2021 – Present
Created real-time environments for film, television, and virtual production using Unreal Engine. Responsibilities included environment building, layout, lighting, materials, shader work, Blueprint-based workflows, asset integration, optimization, and support for virtual production and post-production pipelines.
Contributed to high-end productions including Star Trek: Strange New Worlds, Star Trek: Discovery, Avatar: The Last Airbender, Final Destination: Bloodlines, Murderbot and Dope Girls.
3D Artist / Generalist
Pipeline Studios — Canada
2019 – 2020
Worked on 3D environment and asset creation for animated and real-time projects, including modeling, texturing, lighting, layout, and look development. Developed strong generalist skills across production workflows and real-time experimentation.
3D Artist / Designer
Brazil / Canada — Freelance and Studio Experience
Before 2019
Created 3D assets, environments, motion graphics, and visual content across design, animation, and visualization projects, building a foundation in modeling, texturing, rendering, composition, and visual storytelling.
Film Credits
Avatar: The Last Airbender, Star Trek: Strange New Worlds, Star Trek: Discovery, Final Destination: Bloodlines, Murderbot, Dope Girls.Skills & Titles
Main Titles:Senior Unreal Engine Generalist, Virtual Production Generalist, Real-Time Environment Artist, Environment Artist, 3D Generalist
Main Skills:
Unreal Engine, Virtual Production, Real-Time Environments, Environment Art, Lighting, Materials, Shader Development, Blueprints, Optimization, Look Development, Blender, Maya, Substance Painter.