BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Visual Effects Society - ECPv6.15.20//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Visual Effects Society
X-ORIGINAL-URL:https://vesglobal.org
X-WR-CALDESC:Events for Visual Effects Society
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/New_York
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20240310T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20241103T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20250309T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20251102T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20260308T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20261101T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VTIMEZONE
TZID:Europe/Berlin
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20240331T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20241027T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20250330T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20251026T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20260329T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20261025T010000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20250909T193000
DTEND;TZID=America/New_York:20250909T210000
DTSTAMP:20260502T085944
CREATED:20250819T231437Z
LAST-MODIFIED:20250822T185218Z
UID:10011354-1757446200-1757451600@vesglobal.org
SUMMARY:Cut To The Chase: Inside VFX Editorial
DESCRIPTION:Cut To The Chase: Inside VFX Editorial\n  \nLearn the behind-the-scenes of one of the most critical departments in the VFX pipeline! Join this formal discussion with some incredibly talented editors from the visual effects industry\, who will demystify the most crucial step in producing a successful film or television production. Our editors will break down the process of how editorial changes not only affect the storytelling and visual effects\, but also the editorial processes and day-to-day activities of the department. \nThis Panel Will be virtually held over Zoom. \nThe panel is open to VES members and to the public to participate. \nPlease scroll to the bottom to RSVP\nFeaturing:\n  Connor McMahon \nLead VFX Editor at Herne Hill Media with over 10 years of industry experience. With a background in Python programming and custom tool development for streamlining VFX editorial workflows\, on reducing workloads and enhancing efficiency. Some of his credits include Resident Evil: The Final Chapter(2016)\, Jupiter’s Legacy (2021 Netflix Series)\, Raised by Wolves (2020 HBO Series)\, Vikings Season 6 (2019 Television Series)\, and The Strain (2017 television series). \n  \n  \nSymonne Madalena \nSymonne Madalena is a Lead VFX Editor with industry experience spanning back to 2017. She began her career as an Editorial Assistant and has since built a strong track record across film and television post-production. Some of her credits include Alien: Earth (FX\, 2025)\, Dark Matter (Apple TV\, 2024)\, and Guillermo del Toro’s Pinocchio (2022). \n  \n  \n  \n  \n Brandon Schaafsma \nBrandon is the Head of Production at Herne Hill and brings over 15 years of experience as a visual effects editor. With deep expertise in visual effects and post-production\, he recently completed work on Guillermo del Toro’s Frankenstein. He served as the VFX Editor on all of del Toro’s projects since 2015. His credits include Crimson Peak(2015)\, the Academy Award-winning The Shape of Water(2017)\, Nightmare Alley(2021)\, as well as Paul W.S Anderson’s Resident Evil: The Final Chapter(2016) and Monster Hunter(2020). \n  \n  \n  \n  Jeremiah McWhirter \nJeremiah (Jem) is the Lead VFX Editor at WeFX. Having started as an office intern at Mr. X back in 2017\, he quickly found his niche in the industry. Using the skills he honed at Niagara College’s BRTF program\, he quickly climbed into the suites to click\, clip\, and trim his way through 7 years of projects. Along the way\, he’s held an Oscar in his hands and earned a credit on the Academy Award–winning Roma — two moments that cemented his love for the craft. With decades of NLE experience\, a knack for the details\, and a passion for solving challenging problems\, Jem wears the title Editor with pride. Persistent\, Boisterous\, and slightly too loud\, he’s ready to tackle whatever this incredible industry throws at him next. \n  \n  \n   Dev Singh \nDev Singh is an editor at Vanguarde Artists\, and has worked on a wide range of streaming and film productions. He is most noted for his work on the film Cinema of Sleep\, for which he was a Canadian Screen Award nominee for Best Editing at the 10th Canadian Screen Awards in 2022. Some of his credits include Resident Evil: Welcome to Raccoon City(2021)\, The Switch(2022)\, Essex County(2023)\,  Spiral(2021)\, and The Expanse(2015-2022). \n  \n  \n  \nFor Non-Members please RSVP through this link HERE
URL:https://vesglobal.org/event/cut-to-the-chase-inside-vfx-editorial/
CATEGORIES:Educational,Event,Global/Online,Virtual
ATTACH;FMTTYPE=image/png:https://vesglobal.org/wp-content/uploads/2025/08/Screenshot-2025-08-19-193225.png
LOCATION:https://us02web.zoom.us/w/81053246025?tk=7vfpsDWUvRAy7A2MiyXeadsiSNPuC6bUSnKg__E_qag.DQgAAAAS3yZiSRY3QS1naF9LaVJaV0hNX19La3RlUVZnAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20250925T200000
DTEND;TZID=Europe/Berlin:20250925T211500
DTSTAMP:20260502T085944
CREATED:20250320T131920Z
LAST-MODIFIED:20250903T060331Z
UID:10011131-1758830400-1758834900@vesglobal.org
SUMMARY:VES Megabrain Insights Live!  Special Edition Vol. 2
DESCRIPTION:  \nVES Germany invites you to join us at the upcoming worldwide VES Megabrain Insights Live!\, – Special Edition. Dive into the mind of a creative leader as Mark Cordell Holmes\, a veteran of Pixar\, Google\, and Facebook\, shares his insights on how artists can benefit from cinematic design thinking to create more impactful and resonant work. \nDate: September 25th (Thursday)\nTime: 11:00 am PDT / 3:00 pm EDT / 8:00 pm CET\nZoom Webinar\n\nThis event is open to the public\, and while it’s not exclusively for members\, you will need to log in to RSVP (zoom link above). Space is limited to the first 100 attendees\, so be sure to register and reserve your spot today!\n  \n“Cinematic Design Thinking: How to think like a Director”\nInsights from an accomplished cross-industry/cross-discipline Visual-Emotional Storyteller. How universal storytelling principles apply across different visual-stortyelling media. Understanding WHY to inform HOW you can best impact the audience. \n \nMark Cordell Holmes \nPixar\, EA\, Maxis\, Google\, Facebook creative leader \n  \nMark Cordell Holmes is a cross-industry/cross-discipline Art & Creative Director specializing in Visual & Emotional Storytelling across visual-narrative media.\nWith 16 years in the Pixar art department\, Mark’s contributions spanned the studio’s golden age–from A Bug’s Life to Monster’s University\, with significant contributions to The Incredibles (Set & Graphic design)\, WALL-E (Graphics Art Direction)\, and the short\, Lifted (Production Design).\nSpanning 16 years in Games & Tech\, Mark creatively led interactive audience experiences across Mobile\, Console\, Browser\, HD/PC\, AR & VR for such companies as Electronic Arts\, Maxis\, Google and Facebook.\nAs a multi-disciplined Visual Artist & Designer\, Writer\, Narrative Designer\, amateur Game Designer and Instructor\, Mark has synthesized his learnings through a lens of pluralistic dualisms–Creator vs Consumer; Art vs Craft; Artistry vs Commerce; Story vs Image; Text vs Subtext; Authenticity vs Universality; Intent vs Execution–as a matrix to help creators make informed choices for HOW they want to impact their audience\, and WHY.\nEmploying a Design- and System-Thinking framework\, Mark inspires others to holistically think like a director in crafting works that are not just entertaining–but authentic\, innovative\, deeply engaging and universally resonant. Whether you are a storyteller or craftsperson\, lead or executor\, student or veteran\, Cinematic Design Thinking invites you to become more impactful and thus valuable in your role creating or supporting visual-storytelling audience experiences\, whatever your medium. \nhttps://www.markcordellholmes.com/ \nhttps://www.cinematicdesignthinking.com/ \nhttps://www.linkedin.com/in/markcordellholmes/ \nhttps://www.imdb.com/name/nm0391961/ \n  \n  \n  \n 
URL:https://vesglobal.org/event/ves-megabrain-insights-vol-2/
CATEGORIES:Conference,Educational,Global/Online
ATTACH;FMTTYPE=image/jpeg:https://vesglobal.org/wp-content/uploads/2025/03/insights_live_2_v01-1.jpg
ORGANIZER;CN="Germany":MAILTO:germanyboard@vesglobal.org
END:VEVENT
END:VCALENDAR